![]() This does not change the original campaign ending date after Black May 1943. This mod decreases every campaigns goals approximately by 50-60% except for the tutorial mission. Lite Campaign LC, subsim forums by Vikinger His describing words: This mod is a compilation of the 'great work' of SH5. Magnum Opus, subsim forums TheDarkWraith Really not sure what to do with this, it hexedits the SH5.exe which sounds very dangerous. This mod is based on MagUI interface (whatever that is?), not much other info available than the individual mods used list. Sjizzle's Mega Mod Wolfes From The Deep by Sjizzle There is DBSM by Stormy so please don't confuse these two mods. Very highly recommended, if not essential mod. This is a great sound mod regarding the Das Boot Music (not sure about the generic sound bits), gives you excellent Das Boot atmosphere and mood. This mod replaces and adds the music tracks from Silent Hunter 3 and original sound track from Das Boot. Please don't confuse this to the other DBSM by winkelmander Stormy's DBSM collection SH5, subsim forums by StormyĭBSM, argh what? I assume its Das Boot Sound Mod, but can't be sure as lame subsim topic first post does not say other than it's a sound mod :(Īpparently this mod is also called SDBSM. It also includes new flotation sinking config, which at least to me is quite radical, ships take like hours to sink now (or at least thats how it feels). Over 30 new ports and 2 new U-boat bases. New campaign covering the 43-44 timeframe. This is basically a campaign mod to extend the war to year 1945. Open Horizons II, subsim forums by Trevally Max time compression is limited to x512 for stability reasons (512? hehe). Mission objectives tonnage bar removed as they all are now date controlled. Deck gun is balanced to more realistic levels, ie its not so powerful as in original game. One of the features is that real navigation should be used(?). Unless I'm mistaken this mod's campaign lasts until year 1944. The Wolves of Steel - SH5 Megamod by vdr1981 That is prime example of how shitty the subsim forums posting style are :( That topic is horrible mess, its wall of absurd colored text without any clear description of what exactly is the mod. Below you find just quick overview and short human readable descriptions about few selected mods (mostly so called mega mods). It is a well known problem with all games SH.Please read general overview of Silent Hunter 5 mods and the subsim modding and download community from our mods page. When lying on the bottom because of the flooding compartments, do not use the time compression higher than x2 or you can get even more damage to the hull/compartments. Animation interactions with the crew can sometimes cause the departure with the long game. Avoid excessive interaction with the crew after long gaming sessions. If still there is a need to minimize the game, then put time on pause and go to the desktop, press. Do not use alt + tab, SH5 doesn't like it. After a successful (or not successful) attack, take some distance and. Try to limit your game without restarting, in areas with dense air and Maritime traffic (Baltic, North sea, Mediterranean sea, British coastal waters, Bay of Biscay after 1943). Do not use acceleration more than 16-32 with a large number of enemy ships or allies around you. Sometimes the save and completely restart the game when approaching the field with a potentially dense Maritime/air traffic(at least once in ~ 72 hours of game time)! This does not mean that you should never do this, but make sure you have at least one previous "safe" keeping. Do not try to save the game near a destroyed, damaged or in any way listening to AI units (especially aircraft) in your area rendering (40-60 km around the boat). Never delete the save in the bunker, They may need you again. Make a manual save in the bunker and restart the game before starting a new patrol. Save and restart your game completely as soon as you move away from the base (100-200 km approximately) This will improve game stability and relieve the game engine for rendering of the upcoming "upheaval". Always do keep a few new and latest, just in case. Avoid overwriting the old/previous saves. SH5 usually "remembers" some things from previous sessions, which may violate stability and damage save When you want to load a separate conservation or historic mission, restart the game. Do not jump from the historical Museum missions or in the campaign and Vice versa. Here are a few tips on how to achieve the stability of the game:
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