It should also be noted that we find ourselves in a strongly linear title, albeit enriched by secondary backtracking or secret areas, playful ideas that are anything but mandatory. Sure, AI is certainly basic and opponents think primarily of attacking or walking in their range of motion, but this is not the goal of the product anyway. The enemies on duty are really interesting to analyze, given that not only do we find different types, but that each one has distinct attacks and different methodologies to defeat them. In this regard, Hunziker was able to study every single element present in Shadow's journey down to the millimeter. Obviously, the whole thing is not only used to fight enemies along the way, but they are also useful for overcome obstacles or find secrets within the levels. The interesting thing is that the developer has self-imposed the limit of using only two action buttons, in addition to those of the movement, but the fact remains that Shadow still manages to perform a varied set of moves, from the classic ninja race to the fireballs. Our hero starts with a limited set of skills that, in the course of the adventure, come constantly expanded accomplishing certain goals. The player controls the protagonist within a action platform in two dimensions reminiscent of the classics at times Mega Man in the proposed play structure. The perfect Ninja warrior from Cyber ShadowĬyber Shadow certainly manages to create a lively and fascinating world, but one of its greatest merits still lies in the pure gameplay. Great news is the complete no bugs or glitches whatsoever, with ninja movement control without any kind of delay either through the keyboard or with a controller. We have tested the PC edition of the product, and can confirm the superlative optimization: Cyber Shadow lets you play quietly even on not-so-performing hardware. The one component of Mechanical Head Studios mainly made this product, with a little help from Yacht Club Games in some elements like the soundtrack or console ports. What is surprising is not only the visual aspect - which does not look bad even in any modern screen - but that everything is mainly developed by Aarne hunziker. In fact, the product does not attempt the simple path of retracing the aesthetics of great classics such as Shinobi, Shadow of the Ninja or the very first Ninja Gaiden, but rather creates his own imagination thanks to light effects, models and animations that are difficult to reproduce in that specific historical period. Cyber Shadow certainly tries to propose sensations that take you back forty years, but it does so by creating environments so detailed as to fascinate the gamer. Let's talk immediately about the graphic aspect, which as mentioned is revealed in a particular pixel art, which takes advantage of the aforementioned artistic style in a particular way. Obviously there is no kind of dubbing, while the availability of several selectable languages, including the Spanish, certainly due to the help offered by Yacht Club Games in the making of the game. Thus begins an adventure for the solitary ninja with a narrative that is certainly simple but still manages to entertain, also thanks to cutscene in pure late 80s / early 90s style and without script holes. By now becoming half cyborg and half human (hence the title of the game), Shadow is awakened and accompanied by L-Gion, companion who not only reveals that the lady of the clan she is still alive and kicking somewhere, but that the fault of everything that has happened is due to the treacherous one Doctor Progen. During that day, our hero is overwhelmed by a huge explosion, only to wake up some time later inside a subspecies of a repairing cryogenic capsule. The story is set in a non-specific future and tells of Shadow, a Ninja who survived the extermination of his clan due to a terrible rebellion by dangerous robots. Mechanical Head Studios has it therefore succeeded in its noble aim, or has it fallen into anonymity and banality as has happened to many others in the past? Cyber Shadow is therefore part of this trend, proposing in 2021 a ' 8/16 bit aesthetics but still trying to be attractive even to modern users, demanding - sometimes too much - of graphic views that are not at all modest. This is because the developers face the so-called pixel art with completely different thoughts and ideologies, trying to propose almost always opposite and even contradictory sensations to the gamer. When we talk about products that try to pay homage to the past in some way, it's never easy to find a right way to evaluate them as a whole.
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